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In this section
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Description
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An introduction to the ArcGIS Engine product, its software developer kit (SDK), the runtime, and the runtime extensions
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Overview of the types of users who could benefit from using a lower-cost, lightweight application built with ArcGIS Engine
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Discussion of the capabilities available in the core ArcGIS Engine Runtime and the added functionality offered by its various extensions
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Hardware and software requirements for this SDK and ArcGIS Engine Runtime
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Information on ArcGIS Engine licenses
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The steps for installing ArcGIS Engine Runtime needed for testing
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The steps to ready your system for development with the ArcGIS Engine SDK
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Tips and tricks to make you more productive and successful when using the ArcGIS Engine .NET SDK
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Illustrates how to get an application developed in minutes using the MapControl
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Outlines the common steps for using the developer samples
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Describes the ArcObjects components, the requirements of a particular object, and its basic functionality
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Discusses the four key concepts of the architecture: modularity, scalability, multiple platform support, and compatibility
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Outlines how developers can consume functionality exposed by ArcObjects or extend the functionality of ArcObjects with their own components
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Summarizes a number of the shared ArcObjects libraries
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