Getting started


In this section
Description
An introduction to the ArcGIS Engine product, its software developer kit (SDK), the runtime, and the runtime extensions
Overview of the types of users who could benefit from using a lower-cost, lightweight application built with ArcGIS Engine
Discussion of the capabilities available in the core ArcGIS Engine Runtime and the added functionality offered by its various extensions
Hardware and software requirements for this SDK and ArcGIS Engine Runtime
Information on ArcGIS Engine licenses
The steps for installing ArcGIS Engine Runtime needed for testing
The steps to ready your system for development with the ArcGIS Engine SDK
Tips and tricks to make you more productive and successful when using the ArcGIS Engine .NET SDK
Illustrates how to get an application developed in minutes using the MapControl
Outlines the common steps for using the developer samples
Describes the ArcObjects components, the requirements of a particular object, and its basic functionality
Discusses the four key concepts of the architecture: modularity, scalability, multiple platform support, and compatibility
Outlines how developers can consume functionality exposed by ArcObjects or extend the functionality of ArcObjects with their own components
Summarizes a number of the shared ArcObjects libraries