Replaces up to four segments (two on each of the specified vertex index) with bezier curves.
[Visual Basic 6.0] Sub SmoothLocal(
ByVal vertexIndex As Long _
)
[Visual Basic .NET] Public Sub SmoothLocal ( _ ByVal vertexIndex As Integer _ )
[C#] public void SmoothLocal ( int vertexIndex );
[Java] public void smoothLocal ( int vertexIndex ) throws IOException, AutomationException
[C++]
HRESULT SmoothLocal(
long vertexIndex
);
Parameters
vertexIndex
vertexIndex is a parameter of type long
Converts segments containing the indexed vertex into BezierCurves and performs a smoothing operation only at the two segments on either side of the input vertex. The created BezierCurves have complementary tangents at the indexed vertex.

IPath Interface | IPath.SmoothLocal Method | IPolycurve.Smooth Method | IPath.Smooth Method | IBezierCurve Interface