Provides access to members that control the pattern model.
A pattern is a symbol or a text that is repeated one or more times along a link path route. Adding a pattern along a link path route can be an interesting alternative to the basic graphic effects (color, style, width) that can be set to define the links display. The pattern is drawn on the link according to the rules defined in the model it is based on. There are three types of pattern styles: continuous, discrete, and origin/endpoint patterns. Directed patterns follow the link direction, going from the origin point to the endpoint.
| Description | ||
|---|---|---|
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Delete | Deletes the pattern model. |
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GetEffect | Returns the effect 'effect' set for the pattern model (see esriNgPatternModelEffect). |
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IsEffectSet | Indicates if the effect 'effect' related to the pattern model is set (see esriNgPatternModelEffect). |
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Name | Name of the pattern model. |
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Project | Project of the pattern model. |
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RemoveEffect | Removes the effect or restores the default effect 'effect' for the pattern model (see esriNgPatternModelEffect). |
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SetEffect | Modifies the effect 'effect' set for the pattern model (see esriNgPatternModelEffect). |
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Type | Type of the pattern model. |
| CoClasses and Classes | Description |
|---|---|
| NgPatternModel | Graphic pattern model object. |