Provides access to members that control the behavior.
A behavior brings together four elements:
- An event name; that is, an action by the end user: EventName
-Anobject type name: ObjectTypeName
-A metatype of objects: MetaType
A command; that is, the response from the application: Command
which reads: such event (LeftClick, RightClick ...) on such object type of such metatype will trigger such command.
| Description | ||
|---|---|---|
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Command | Command to be triggered. |
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Delete | Deletes the behavior. |
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EventName | Name of the event to be responded to. |
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MetaType | Object metatype to be impacted. |
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ObjectTypeName | Identifier for the object type used to filter command triggering. |
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Project | Project of the behavior. |
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Set | Modifies the behavior so that it responds to the event named 'eventName' when such event impacts the object type named 'objectTypeName' whose metatype is 'metaType'. |
| CoClasses and Classes | Description |
|---|---|
| NgBehavior | Behavior object. |